Wednesday, April 11, 2007

Everybody say "Wiiiiiii!!!!"

Okay, so I was also another who was disappointed that Super Smash Bros. (the original or Melee) wasn't one of the games that we were to play tonight. But given as the purpose of this was to have everyone play games that were easy to adjust to, I didn't mind so much afterwards.

I personally believe that the most popular game of the night was WarioWare: Smooth Moves for the Nintendo Wii. Although you can definitely not mess with classics like Tetris and Pac Man, since games like those paved the way for the games we have today, WarioWare is unique on its own right. So far, this game has made use of the new Nintendo technology in every way possible (and in the beginning, the only game until recently). It's funny because it also reflects on the times. We have become a fast-paced world. Our generation has grown up prepared to take on challenges that speeds towards us, including the current developing technology: internet, cell phones, computers, etc. The concept of the game is to figure out within a span of about 5-30 seconds (depending on the mini-game) what action must be taken with the controller when the command is given on the screen. The more the level is completed, the faster it goes until you reach the boss stage. The controller must be held in the position given (a picture of a man with his own "Form Baton" in the position) before the mini-game begins. What's even funnier are the messages in between, teaching the player in which position the controller must be held. The narrator's speech contrasts to that of the entire game: it's very slow and mellow, resulting in his punchlines being funnier.

Compared to the classic games played during class, the games in WarioWare were much more unexpected. Although you weren't sure where the ghosts would roam around next in Pacman, they would still follow the same pattern of trying to follow the yellow munching ball and destroy him. Whereas in WarioWare, each level was different. Each story had to use a different strategy (or strategies), and each strategy had several different uses that didn't appear in any certain order.

I guess what I'm trying to say is that although games do still in fact follow a pattern (take DDR for instance, the direction of the arrows are pretty much the same, depending on the stage) and have since the birth of video games, the player now has more choices (as in DDR, song choices) and variety (the many mini-games in WarioWare). Some reflect our fast-paced world, because if they didn't, gamers would be bored.

A question for regular gamers: does anyone notice that when you play certain games time seems to fly much faster than normal?



Blogger Stephanie Chien said...

Another thing I noticed with the Wii was that the objective of each mini-game was to do exactly as the screen said. If it told you to "Hula", you would actually hula. If it wanted you to pretend you were a samurai to slice a piece of log, you would. When was the last time technology was able to dictate your body actions? While DDR is the same, I felt like the Wii was able to utilize more of our upper body rather than just our legs. In general, these games differs from cinema in that video games have become so advanced that they actually allow participants to become physically involved. This aspect of the console is one of the reasons that it is more successful than the PS3 or XBox 360.

To answer your question about whether or not time seems to pass by faster when playing certain games, I definitely feel that way. This is really evident when you play something fun and exciting like Wario Ware, versus when you are flying around collecting clouds in Cloud. I felt like time passed by a lot faster in Wario Ware because there were always new things happening. I guess monotony slows time down for me, as Cloud did.

4/11/2007 5:13 PM  
Blogger Devaansh Shah said...

I agree with you that playing with the WiI was a completely different experience. I did feel that I could connect to the Virtual world on the Spatial and Temporal platforms much more effectively beacuse of the direct connection made possible by the controller.

4/15/2007 10:24 PM  

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