Wednesday, April 11, 2007

Videogame Session

Warioware on the Wii was made up of a set of mini-games that were very short in length. It was these few seconds of the game that are most memorable. However, time spent playing the game is actually made up of mostly animations before and after the times one actually gets the chance to interact and use the remote. I find it interesting and somewhat natural to assign priority to part of the time spent playing the game.

People generally improved as the game went on. I have always wondered why time seems to slow down in situations that call upon skills that we have practiced. For instance, in basketball, before taking a lay-up, I feel that there is enough time to consider the position of the opponent, the hoop, my body, and also consider different ways to finish the lay-up. Time seems to slow down in situations like these. I experienced this phenomena with when playing videogames as well.
The Wii takes an interesting approach at trying to immerse players into the game. While DDR is an attempt to make a game of someone's dancing skills, the game is not the perfect way to measure if someone is a good dancer. On the flips side, being good at DDR does not necessarily make you a good dancer. These facts are barriers to the immersiveness of the game. There are tricks to win this game that are not directly translatable to dancing. For instance, one very helpful piece of advice is to keep your feet in the middle and then step out before returning to the center. The Wii makes a sincere attempt to break these boundaries that keep a player from being completely immersed in the game.

While people did have to be reminded to stay in the range of the sensor, this is an indication of how this new approach to videogames is able to draw people in. I was very surprised that people did not complain about the responsivness of the remote. In watching how the Wii works, my first concern was if the remote was more of a gimmick and not as accurate as using a more traditional control scheme. This new and addicting control scheme tries to incorporate more of the body. As people have mentioned earlier, time seemed to go by faster on the Wii. I feel that the immersivness of using the remote technology was the leading factor contributing to this distorted measurement of time.



Blogger Dan Ben-Nun said...

I was also impressed by the responsiveness of the Wii controller, but I do feel like that the Wii games do not reach their full potential. Instead of sticking to simple tasks such as lift, throw or pull, they should elaborate the range of motion to incorporate combination movements and other more complicated maneuvers.

4/17/2007 1:57 AM  

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